queue 3 games after end so late joiners can have a chance to watch a game even with delay on.record finished http request time from signal thread so we aren't dependent on load times for computing server clock skew.clear credentials on exit has one-shot and always options, default steam users to one-shot for old versions, have people use one-shot for working around steam bug for now.make /win more robust, w h, x y w h, or all params.add prompt to /say and /emote on room change during typing to avoid spamming lobby, and fix /sayroom and /emoteroom.fix a crash if we're in a replay dir that gets renames but the notification fails to trigger.RIP bookmarking in practice sniper menu text.fix replay timeline scrubbing memory leak (and crash?), if fading sound out don't remove from list.
#Spyparty tutorials the timer full
No more dupes in dailies! I've been testing the red/black tree implementation for months, and I'm pretty sure it's rock solid, so now I'm turning it on for a full 365 days.I finally fixed the "sliding bug" where eventually the walking position and animations would desynchronize, this was due to accumulated error in some fixedpoint values sent over the network, and the fix was pretty easy once I realized this.I just keep track of the error on the sender and compensate for it over time.This build is mostly a bunch of small stuff, but the biggest and most important things are: finally fix obscure but somewhat common crash on displaying dossier on unlock on sniper game setup before spy ready, phew.VERY IMPORTANT FIX: "specator" -> "spectator" on button.finally fix steam multiple login issue with mismatched ticket names.separate out fake and real and put fake last in the priorities finally.
don't change bb priority when it's achieved.fix action priority bug for fake bb and delegated bar purloin.better bookcase bunching up avoidance without avoiding the entire front of the bookcase.now using the red-black tree super de-duper on all daily days, including special venue days and race the sniper, so if you ever see a dupe let me know when and where!.If you get a Lobby Disconnected error (assuming your internet isn't being spotty), please report it here in the forums or on Discord.Įnjoy, and let me know if there are bugs! Finally fixed the Steam login bug that caused the lobby to disconnect you.I tried to fix the action priorities of Contact the Double Agent and Delegated Purloin and ended up messing everything up for three builds.Thanks again to lazybear for the report, it's really important that bugs like this get reported quickly and privately so I can fix them so SpyParty stays competitively balanced.
You can see the possible NPC positions in this before/after image. The NPCs would not use the entire bookshelf pads, so any time a guest would go past the halfway point to stop, it would have to be the Spy.
#Spyparty tutorials the timer plus
Another minor bugfix build to fix bugs in the last bugfix build, plus new Special Venue Day Sniper Daily Challenges: